The purpose of this project was to pursue innovation in 3D user interface design. The coolness and innovation factor were the major determinants of success. My final design idea involved VIGOR: Visceral Intense Gaming of Opposing Realms, a two-player, full-body game using two Kinects and two large LCD screens.
This was an individual project where I have worked from beginning to end by myself, using the guidance of the instructor and feedback from my class mates. The whole ideation and design process was documented in an online design journal, which includes all sketches and test mockups.