3D USER INTERACTION VIGOR
Description
The purpose of this project was to pursue innovation in 3D user interface design. The coolness and innovation factor were the major determinants of success. My final design idea involved VIGOR: Visceral Intense Gaming of Opposing Realms, a two-player, full-body game using two Kinects and two large LCD screens.
Role
Info
OTHER DESIGN PROJECTS
Similar design projects during my PhD studies
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University-Restaurant Insight Finder
Design ProjectInformation Visualization project using Yelp datasets -
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